Primary Hero · The Nomads

KARA
'SCRAP QUEEN' VOSS

Founder · Junktown-7 · Population 3,247 · The Wastes

The Wastes

Born

Year 2070

Estimated Birth

3,247

Lives Responsible For

Junktown-7

Settlement Founded

Active

Control Node Status

The Engineer Born in the Ruins of Everything Else

Kara Voss never knew a world with walls. She was born in the eastern waste zone four years after the Fracture destroyed the last Corporate-administered city in that sector. Her mother died of a water-borne infection when Kara was seven. Her father taught her to strip Corporate drones for parts before he disappeared into the Wastes when she was eleven. She was alone at eleven with a toolkit, a water filter, and two hundred hours of Corporate drone maintenance logs she had memorized because they were the only reading material available.

She built her first functional water purifier at age thirteen using a salvaged Corporate filtration membrane and plumbing she machined from scrap aluminum. It served four families. By the time she was seventeen, the purifier was serving forty families and Kara had found the natural aquifer that would change everything.

She named the settlement Junktown-7 because the first six attempts at naming it something dignified had been embarrassing. She was twenty years old. The name was ironic. Then it wasn't. Then it was accurate in the way that names for places earned through survival always end up accurate: it was junk, and it was a town, and it was theirs.

She built every wall in Junktown-7 herself or supervised its construction. She designed the filtration systems, the power grid (salvaged Synth solar arrays), the medical bay (Corporate field surgery manuals, three years of study, her own hands). She built a school from the wreckage of a Corporate logistics depot. 3,247 people live in Junktown-7. She knows most of them by name. She knows all of them by face.

Control node was found six meters below the town square during excavation for a new water main. Kara recognized it immediately for what it was. She knew, in the same instant, why the soil in Junktown-7 was warmer than the surrounding wastes. Why the plants grew better. Why she had felt, for years, that the ground beneath her settlement had a kind of pulse. She sealed the excavation. She told no one except Rex. She has been planning for what comes next ever since.

KARA

You want this ground? Come take it. You'll find I've already planned for that.

— Kara Voss, address to Corporate envoy, Year 2073

The Ground Beneath Her People's Feet

Every faction has sent an envoy to Junktown-7 in the eighteen months since Corporate intelligence first flagged the settlement as a point of interest. The Corporate envoy came with a purchase offer. The Synth envoy came with a technical assessment team. The Resistance envoy — Arden Vale himself — came with nothing but respect and a request. The Precursor surveillance drone came without announcement. Kara shot it down and sent the parts to Rex for analysis.

Her response to each faction has been identical in substance, varied in register: Junktown-7 is not for sale, not for conquest, not for alliance, and not for study. The people who live here are not a variable in anyone else’s war. She has made this clear with words when possible and with the defensive systems Rex has built when necessary. The defensive systems have been necessary four times.

What none of the factions understand is that Kara already knows what Control node means. She has interfaced with its surface layer using salvaged Synth diagnostic tools. She knows it is active. She knows it is old. She knows it is listening. She has not yet determined whether to tell anyone, because the only person whose opinion she trusts on the subject is Rex, and Rex trusts her judgment on it completely, which is not the same as being helpful.

The Corporate made their second offer in Year 2073. This one was not a purchase. It was a relocation agreement: all 3,247 residents of Junktown-7 would be given Corporate-administered housing in the northern sector cities. Full citizenship, corporate employment, housing allowance. In exchange, Kara would hand over site access and acknowledge that the ground beneath Junktown-7 was Corporate property under the Pre-Fracture Land Allocation Act.

Kara read the agreement. She noted that “Corporate-administered housing” had no minimum specification. She noted that “corporate employment” had no minimum wage guarantee. She noted that the Pre-Fracture Land Allocation Act was based on surveys conducted before the Fracture destroyed the surveying authority. She sent the envoy home with a three-page annotated rejection and a fruit basket.

What the Corporate did not know was that the three-page rejection contained, in the footnotes, a precisely structured legal challenge to the Act that Mira Voss had helped Kara draft over two months of secure communication. The challenge, if filed, would invalidate Corporate land claims across eleven sectors. Kara has not filed it yet. She is keeping it for when she needs it most.

The Drive

Keep 3,247 People Alive. Everything Else Is Negotiable.

Kara Voss does not have an ideology. She has people. 3,247 specific people with names and faces and, in most cases, medical histories she knows from treating them in the bay she built herself. The Singularity, the Corporate, the Resistance, the Synth — these are all context for the single question she asks about every decision: does this keep my people alive?

She would burn the world to protect Junktown-7. This is not a metaphor. She has built seventeen separate contingency scenarios for what she does if the world comes for her. Twelve of them end with the settlement surviving. Five of them do not. She reviews all seventeen every week and works on making the numbers better. She has Rex for the five that currently do not end well. Rex has ideas about those five. She is listening.

Combat & Character Profile

Strengths & Vulnerabilities

Core Strengths

Engineering GeniusBuilt functional power, water, medical, and communication systems from salvaged waste. Can improvise functional solutions from non-functional components in conditions that would leave a Corporate engineer without tools.
Systems Thinking Without Formal TrainingUnderstands complex interdependencies intuitively. The settlement she built should not work by any standard engineering model. It does.
Absolute Situational AwarenessKnows every defensive vulnerability in Junktown-7, every resource cache, every person who can fight and everyone who cannot. Has a complete evacuation plan memorized for all 3,247 residents.

Critical Vulnerabilities

Cannot Sacrifice the People She KnowsHas rejected strategically advantageous alliances because they would expose specific residents she knows by name to risk. This is not irrational. It is also not scalable to the size of threat Junktown-7 now faces.
Control Node Is Making Her Wait Too LongShe has known what is under her settlement for eight months. Every day she waits is a day the wrong faction figures it out first. She knows this. She continues to wait for the right moment. The right moment may not exist.

Key Relationships

Who Shapes the Story

Rex Dunn

Rex Dunn

Partner · The Wall Between Her and Everything

She stitched him up six years ago and he never left. She would not say this out loud, but in all seventeen contingency scenarios, the five that don't end well are the five where Rex doesn't make it. She is working on that.

Commander Arden Vale

Commander Arden Vale

Difficult Ally · Genuine Respect

Respects him. Doesn't trust the Resistance's commitment to survival over ideology. Has told him this to his face. He respected her for it. She filed this as data and adjusted her model of him upward.

Nomads — Intro Sequence

Visual Chronicle

Kara 'Scrap Queen' Voss — Portrait Gallery

Kara 'Scrap Queen' Voss portrait 1 Kara 'Scrap Queen' Voss portrait 2 Kara 'Scrap Queen' Voss portrait 3 Kara 'Scrap Queen' Voss portrait 4 Kara 'Scrap Queen' Voss portrait 5

The Nomads

Explore the full faction — their philosophy, territory, history, and place in the Singularity War.

Explore The Nomads →

Rex Dunn

Rex Dunn

Operating alongside Kara 'Scrap Queen' Voss, this co-hero brings a different perspective to the same war — same faction, different edge. Their stories are intertwined.

Read Rex Dunn's Story →
Mira Voss
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